Loomian Legacy Type Chart: All 17 Types & Matchups - Guide

Loomian Legacy Type Chart: All 17 Types & Matchups

Master the Loomian Legacy type chart: all 17 types, strengths, weaknesses, immunities, and battle matchups explained for competitive play.

2026-10-31
Loomian Legacy Wiki Team
Quick Guide
  • Loomian Legacy type chart covers 17 unique types across all battle matchups
  • Every Loomian has one or two types, shaping both offense and defense
  • Types carry innate perks like burn immunity (Fire) and powder immunity (Plant)
  • Typeless acts as the Normal-type equivalent; Ancient works like a Dragon-type
  • Memorize super-effective lines first, then learn resistances and immunities

Type Chart Basics: How Matchups Work

The Loomian Legacy type chart is the backbone of every battle decision. The game features 17 types, and any Loomian can carry one or two of them at once. Many mirror familiar monster-taming archetypes under new names, while others are unique inventions. A move can deal super-effective damage, reduced damage, zero damage, or standard damage depending on the defender's typing — and some types carry special attributes that go far beyond raw matchups.

Video Highlights:

  • Full offensive and defensive breakdown of all 17 types
  • Explanation of innate type attributes such as status immunities
  • How unique types like Ancient and Typeless reshape classic matchups
  • Comparisons to type systems in similar monster-taming games
Learn the Chart Efficiently

Focus on super-effective lines first. Resistances and immunities matter most in long competitive battles, so layer them in after the basics feel automatic.

Full Offensive Matchup Table

This table summarizes what each type hits hard, what it struggles against, and what it cannot touch at all.

TypeSuper Effective AgainstNot Very Effective AgainstNo Effect
TypelessNothingIce, Metal, Spirit—
FirePlant, Ice, Metal, DarkFire, Ancient, Water, Light—
LightDark, Spirit, AncientLight, MindPlant
AncientAncient, SpiritMetal, Light—
SpiritBrawler, Mind, SpiritDark, AncientLight
DarkLight, Mind, Plant——
PlantWater, EarthPlant, Fire, Bug, Ancient, Toxic—
EarthFire, Electric, Toxic, MetalPlant, BugAir
ElectricWater, Air, MetalPlant, Electric, Ancient, SpiritEarth
MetalAncient, Ice, LightFire, Water, Electric, Metal—
IcePlant, Earth, Bug, AirFire, Water, Ice, Metal, Brawler—
BrawlerIce, Typeless, Metal, BugAir, Mind, ToxicSpirit
ToxicWater, Plant, BrawlerEarth, Toxic, Spirit—
WaterFire, Earth, ElectricWater, Plant, Ancient—
MindTypeless, Toxic, BrawlerDark, Metal, Mind—
AirBrawler, Bug, FireIce, Electric, Metal—
BugPlant, Dark, MindFire, Bug, Metal, Air, Brawler—
Watch the Mutual Weaknesses

Two pairings cut both ways: Dark and Light are super effective against each other, and Water and Electric trade super-effective hits. Switch carefully in these matchups.

Defensive Profiles and Innate Attributes

Several types come with built-in perks that operate independently of the matchup table. These attributes reward smart team construction and can swing battles on their own.

Fire

  • Immune to burn status
  • Melts Icicle Trap hazards on entry

Plant

  • Immune to powder moves
  • Walls Water and Earth offense

Ice

  • Immune to freeze status
  • Ignores Icicle Trap hazards

Electric

  • Immune to paralysis
  • Hits Water, Air, and Metal hard

Toxic

  • Immune to poison status
  • Pressures Water, Plant, Brawler

Mind

  • Immune to Hypnotize
  • Strong against Typeless, Toxic, Brawler

Notable defensive quirks from the chart:

DefenderKey Defensive Interaction
SpiritBrawler moves have no effect (full immunity)
AirEarth moves have no effect
PlantLight moves have no effect (absorbed to grow)
LightSpirit moves have no effect
EarthElectric moves have no effect
Unique Type Notes

Typeless covers Loomians with no other typing and behaves like a Normal equivalent. Ancient functions similarly to a Dragon-type: it beats its own type and Spirit, but resists little on offense against Metal and Light.

How to Read Matchups in Battle: Step-by-Step

1

Identify the Enemy Typing

Check the opposing Loomian's one or two types before selecting a move. Dual typings can cancel or stack weaknesses.

2

Scan Your Super-Effective Options

Cross-reference your moves' types against the offensive table above. Prioritize super-effective coverage.

3

Filter Out Immunities and Resistances

Remove any option with no effect or reduced damage — such as Earth moves against Air or Spirit moves against Light.

4

Factor In Innate Attributes

Account for status immunities and hazard interactions, like Fire melting Icicle Trap on switch-in.

5

Commit or Switch

If no favorable line exists, switch to a teammate that resists the incoming threat instead of gambling on neutral damage.

Practice Habit

After each battle, review one lost exchange and identify which chart line you misread. Consistent review builds matchup memory faster than rote memorization.

Team Building Checklist and Type Priorities

When assembling a team, coverage gaps matter more than individual strength. Use this checklist to audit your roster against the chart.

Team Coverage Audit:

  • Carry answers to Water, Fire, and Earth threats
  • Include at least one Ancient-checking type (Metal, Ice, or Light)
  • Cover Dark and Light with separate answers, not one shared pivot
  • Add a hazard-control option such as a Fire-type for Icicle Trap
  • Verify no single enemy type hits three or more of your team super effectively
PriorityRecommended Coverage RoleBest Types for the Job
HighPhysical wall against Brawler/IceAir, Spirit, Mind
HighAnti-Ancient offenseMetal, Ice, Light
MediumStatus absorptionFire, Electric, Toxic, Plant
MediumHazard controlFire (melts Icicle Trap)
Dual Typing Leverage

Dual-typed Loomians can patch coverage holes, but they also stack weaknesses. A typing that resists what your core fears is often more valuable than another attacker.

FAQ

Q: How many types are on the Loomian Legacy type chart?

There are 17 types in total, including Typeless. Earth merges the roles of ground and rock-style types from similar games, which is why the count differs from some other monster-taming titles with 18.

Q: What is the Typeless type in Loomian Legacy?

Typeless is the equivalent of a Normal-type. It hits nothing for super-effective damage, deals reduced damage to Ice, Metal, and Spirit, and is weak to Mind and Brawler.

Q: Which matchups deal no damage at all?

Key immunities include Brawler moves against Spirit, Earth moves against Air, Light moves against Plant, Electric moves against Earth, and Spirit moves against Light.

Q: Why does Fire beat Dark in Loomian Legacy?

The thematic reasoning is commonly attributed to fire emitting light and dispelling darkness, though the matchup also serves game balance. Fire hits Dark super effectively alongside Plant, Ice, and Metal.